Sweet and Sour
Skill level10
Basic Attack: Tomato Metal
Swings her Frying Pan, performing up to 5 consecutive attacks, dealing Chaos DMG. The projectile generated by the 2nd attack can be shattered by subsequent attacks, causing an explosion and dealing extra Chaos DMG.
| Cycle Energy | ||
|---|---|---|
| Melee Basic Attack: 1st Instance Ratio | 4.119 / 1.489 | 128.3% + 46.4% |
| Melee Basic Attack: 2nd Instance Ratio | 1.277 | 39.8% *2 |
| Melee Basic Attack: 3rd Instance Ratio | 1.575 / 0.944 | 49.2%+29.4% *3 |
| Melee Basic Attack: 4th Instance Ratio | 4.545 / 1.749 | 141.7%+54.6% |
| Melee Basic Attack: 5th Instance Ratio | 1.493 / 7.911 | 46.6% *3 + 246.5% |
| Melee Basic Attack Explosion | 1.246 | 38.8% |
| Cycle Rate | Value not resolved |
Basic Attack: Tomato Percussion
Manipulates Red Jelly, performing up to 5 consecutive attacks, dealing Chaos DMG.
| Cycle Energy | ||
|---|---|---|
| Ranged Basic Attack: 1st Instance Ratio | 2.376 | 74.2% |
| Ranged Basic Attack: 2nd Instance Ratio | 1.022 | 32% *3 |
| Ranged Basic Attack: 3rd Instance Ratio | 7.296 | 227.7% |
| Ranged Basic Attack: 4th Instance Ratio | 1.011 / 12.401 | 31.6% *3 + 387.2% |
| Ranged Basic Attack: 5th Instance Ratio | 7.93 | 247.7% |
| Ranged Basic Attack Cycle Energy | Value not resolved |
Flavor Variation
Flavor Variation can be used at any time via the Aim button. Tosses her Frying Pan and performs a flying kick forward when using Tomato Metal, dealing 1 instance of Chaos DMG to each target hit. Switches her attack module to Tomato Percussion. Leaps into the air and slams the ground, dealing 1 instance of AoE Chaos DMG when using Tomato Percussion. Switches her attack module to Tomato Metal. The current Basic Attack style determines the attack pattern of Working Day Judgement.
| Cycle Energy | ||
|---|---|---|
| Flavor Variation: Melee to Ranged | 3.35 | 80% *2 |
| Flavor Variation: Ranged to Melee | 6.6 | 157.9% |
Basic Attack: Devilish Inspiration
Hold to enter Aim mode. Deals 1 instance of Chaos DMG to an enemy in the crosshair and learns their combat technique. Temporarily forgets Morning Tomato and uses the learned technique upon successful learning. Learned techniques are stored permanently in Lacrimosa's memory. New techniques can be learned to replace existing ones, or Lacrimosa can actively forget a technique on the Skill page to recall Morning Tomato.
| Cycle Energy | ||
|---|---|---|
| Aim DMG Ratio | 1.1 | 26% |
Basic Attack: Lycopersicum Meteors
Manipulates Esper Ability Constructs in the air and plunges, dealing 1 instance of Chaos DMG to an area upon impact. Increases DMG based on fall height, up to 100%.
| Cycle Energy | ||
|---|---|---|
| Plunge DMG Ratio | 7.4 | 176.5% |
Critical Riposte: fff Rest
Triggers when using Basic Attacks after a Critical Dodge. Seizes the opening created by the enemy's missed attack and violently hurls a large amount of Red Jelly onto the enemy's head, dealing 6 instances of Chaos DMG to an area and reducing Break.
| Cycle Energy | ||
|---|---|---|
| Critical Riposte Ratio | 4.159 / 0.948 | 199.9%+45.6%*5 |
Nightmare
Inflicts Deals 1 instance of Chaos DMG to the target per second for 3s. Removes 1 stack of Nightmare when the target receives healing. on the target when attacks hit, up to 10 stacks. Inflicts 1 stack of Deals 1 instance of Chaos DMG to the target per second for 3s. Removes 1 stack of Nightmare when the target receives healing. per damage instance when a single Basic Attack deals multiple instances of damage.
| Cycle Energy | ||
|---|---|---|
| Nightmare DMG Ratio | 0 | 12% |
| Nightmare Duration | Value not resolved |
At first, there were no roads. Then Lacrimosa made lots of vehicles and road signs, and suddenly roads appeared. The problem? Too many signs with contradictory rules. How are you supposed to turn left and right at the same time?